Create an mmorpg game parallel to the real world in order to form relationships between societies and learn cultures
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In a world parallel to ours, there are humans and ELF,Where they learned to use forbidden magic,Which allows them to summon heroes from our world and create an unbeatable army,Because humans have been fighting ELF for ages.
Our game has a deep story with multiple characters that allows you to get to know people from all over the world and learn their languages and cultures because the game connects reality and the virtual world.
Chat System : Global, Combat, Events, Guild and Group channels
FACTIONS: A system of relations between races, for example, elf, enemies of humans
NPCS AND MOBS: Huge and different number of MOBS and NPCs help the story of the game where each character has his own story
ITEMS SYSTEM: You can have weapons, armors, consumables, bags, items can have requirements like player level or stat, a two-handed sword can require some value of strength
QUEST SYSTEM: A multitasking system, endless and completely different
DIALOGUE SYSTEM: Dialogue system with NPC in each person has his own story linked to the story of the main game
CRAFTING SYSTEM: Design Your crafting recipes up to 16 ingredients. You can also setup crafting skill required for the specific recipe along with the crafting table. There is also an option to define different chance for a different result like 100% chances for a common sword, 50% chances for a magic sword, 5% chances for a rare sword, and 0,1% chances for a legendary sword.
BUILD OBJECTS SYSTEM: Powerful element where you can define buildings with stages, where at the end (last stage) some effect will start to work on that building, like you can build bank building, starting from foundation and when you will reach the last stage of it you will be able to store items in it (like extra bag).
ARENA PLUGIN: PvP arenas, One vs One or Group vs Group
MAILING SYSTEM: You can send mails with items and currencies to other players, but also you can receive administrator mails with for example purchased items from the store.
GROUPING: You can set the number of group members, you can invite, promote and kick.
INVENTORY SYSTEM: Built-in backpack system with character inventory system: weapons (main hand, off hand, two hands, armors (gloves, boots, helmet, chest, pants, shoulders) jewelry (necklace, earrings, rings) and ammunition for bows or pistols. You can stack items, define the amount of bags, their slots, and more.
MOUNTS: You can buy legendary creatures that will make it easier for you to travel the world
GUILD SYSTEM: Allows you to create a guild, invite guild members, promote, demote them, set permissions, and use guild chat as well as new guild private instance where guild members can enter their own "world" and do some special guild quests or build their housing. You can also level your guild to get access to the guild quests, increase guild warehouse storage, or purchase better items from a guild merchant.
PETS: Summon combat or non-combat pets, set its behavior like aggressive, defensive, passive, follow the master, attack, etc. You can summon them by using item or ability.
DAY & NIGHT & WEATHER: Professional dynamic system in the alternation of night, day and climate. For example, if snow falls in reality, it falls in the game and the whole world becomes snowy
LEVEL XP SYSTEM: Whenever you kill monsters and complete missions, you get experience that raises your level
AUCTION HOUSE: Auction House, one of the biggest feature of this release, which allows you to find items by using search, filter by grade, class, race, and level, to finally purchase it from the auction.
MINIMAP: Minimap allows you to use marks, tracking icons for quests (start, complete, continue), banks, mobs, define big map, and more.
SOCIAL SYSTEM: Friendslist and blacklist functionality to have a healthy community
ACHIEVEMENTS: Achievements system allows you to define various conditions like kill mobs, gear score, craft items, get experience, harvest, use abilities to get specific achievement and bonuses assigned for it. You can also show off your Achievement Title that you were able to complete it.
PLAYER SHOPS:Player Shops lets your players convert to the shop or spawn an NPC that will buy/sell items for them. You can define the number of slots for store items if the shop should remain after logout, and much more. Not selled items and currency will be mailed to the player.
All rewards for the campaign are digital and as such available all around the globe.
PREMIUM ACCOUNT (VIP)
You choose one item in the game that you get permanently
You get the title of supporter of the game
You get 100 silver coins in the game
You will get a lucky chest that will give you a random item
You get to try the beta version of the game before everyone else
Just collecting the amount can finish the initial stage or a trial version of the game in just 3 months or even less
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